A downloadable game for Windows and Linux

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EOSpro wraps the Epic Online Services C SDK (v1.19.0.7) into a clean, fully Blueprint-exposed API so you can add cross-platform identity, matchmaking, voice, progression, storage, and commerce to your game without touching a single line of EOS C code. It ships as a single, self-contained plugin — the SDK, redistributables, dev tools, and platform integrations are all bundled — plus an in-editor voice debugger and a ready-to-run sample game.

One plugin gives you 262 Blueprint nodes across 26 EOS feature areas, an EOS_HPlatform lifecycle managed for you by a game-instance subsystem, and a consistent async-node pattern (OnSuccess / OnFailure pins) across every operation.

Why EOSpro



  • Blueprint-native. Every EOS feature is a drag-and-drop node or a subsystem call — no C++ required, but the full C++ surface is public if you want it.
  • Cross-platform from one API. Win64, macOS, Linux, iOS, and Android share the same nodes. The EOS SDK runtime for each platform (DLL / dylib / .so / framework / .aar) is bundled and staged automatically at build time.
  • Identity that survives crashes. Persistent Auth keeps players signed in across restarts and crashes; a single startup call silently restores their Epic account + product user.
  • Self-contained. No external SDK drop folder, no manual DLL copying. Credentials are configured in Project Settings → Plugins → EOSpro and ship in DefaultGame.ini.
  • Batteries included. A native UMG sample game (EOSproExample) exercises the whole plugin, an editor voice-chat debugger visualizes RTC rooms, and an OSS bridge routes real purchases through Steam / Google Play / App Store / EGS

Download

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Click download now to get access to the following files:

LinuxNoEditor.zip 108 MB
WindowsNoEditor.rar 161 MB

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